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1981. Limit on Clones? - in Skill Discussions [original thread]
It's certainly an interesting topic .. if we can't unlearn or trade skill points, then we need better clones. Pretty funny about Dr C .. 4k in gunnery skills.
- by Serenity Steele - at 2005.08.15 22:52:00
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1982. Thoughts on moving people out to 0.0 - Devs..PLS read &give feedbak - in Player Features and Ideas Discussion [original thread]
There is a way to get people into 0.0 that is already working, with no change to the game logics, rules or universe. And any small corp can be part of it :) Click the Signature :)
- by Serenity Steele - at 2005.07.31 11:04:00
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1983. ore locations by region - in Science and Industry [original thread]
Just dig around more systems, it exists in every region. Look for 0.5 and lower.
- by Serenity Steele - at 2005.07.12 12:34:00
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1984. Scaning Services - in Science and Industry [original thread]
If I was to buy moon scanning service, then it would be reasonable to do either: x ISK/moon [If you trust the scanner] (or) Buy moons based on minerals found. While there may be a valid argument to say that paying a bonus for certain minerals fou...
- by Serenity Steele - at 2005.06.29 13:24:00
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1985. Hunting Pass - in Corporation, Alliance and Organization Discussions [original thread]
Here is an option:
- by Serenity Steele - at 2005.06.27 11:54:00
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1986. ISK SINK ....... POS - in Science and Industry [original thread]
Originally by: Saerid PS. Before someone has to ask,yeah,we've given it some thought. Chances are dreads will cost something in the range of 2-3 well equipped POS, so compared to existing investment not all that much. And yes, so far we'v...
- by Serenity Steele - at 2005.06.27 11:30:00
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1987. Refining array - in Science and Industry [original thread]
Station refinery take is also effected by standing with the owning corporation.
- by Serenity Steele - at 2005.06.27 11:25:00
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1988. Balance is a tough job - in Science and Industry [original thread]
Some suggestions below. Getting the balance right is as you say, difficult. However POS is a team effort to be successful. (Logistics, Marketing, Analysis) Originally by: La Sannel 1a.fuel problem (cost) - too few istopes from ice Plac...
- by Serenity Steele - at 2005.06.27 11:19:00
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1989. Take down POS? - in Science and Industry [original thread]
Try EW against the guns. If they don't have many, that will get you free reign to just shoot at it till you fall asleep.
- by Serenity Steele - at 2005.06.27 11:11:00
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1990. Dark Shikari's POS Consulting is away. - in Science and Industry [original thread]
When you get back, get in contact. We represent a lot of POS owners and can probably make a deal if your calculations are better than ours :)
- by Serenity Steele - at 2005.06.27 11:09:00
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1991. [ISS] Interstellar Starbase Syndicate recruiting - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Serenity Steele on 22/06/2005 19:53:00 It is certainly *not* possible to guarantee that a region take-over wouldn't result in being bate for bloodlust. However there are a couple of possible +ve scenarios: - The new inhabitants may...
- by Serenity Steele - at 2005.06.22 19:52:00
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1992. Are any good moons left? - in Science and Industry [original thread]
In order to guarantee getting good moons, you need to scan considerably more moons, or as you suggest buy the results. When considering moon profitability, look at high end raws (Promethium, Dysprosium, Neodymium, Thuliam) and for ability to run ...
- by Serenity Steele - at 2005.06.21 12:56:00
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1993. Newbie needs help on starting build - in Skill Discussions [original thread]
To give a direction, here is some information that should help: The majority of PvP Damange Skills require; Primary: Perception Secondary: Willpower. The Majority of PvP Defence Skills require: Primary: Intelligence Secondary: Memory When cal...
- by Serenity Steele - at 2005.06.21 12:48:00
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1994. Draft Charter for the Interstellar Starbase Syndicate - in Science and Industry [original thread]
Originally by: Nifel Originally by: Dactin Also, Consider who will be attacking these PoS. It most likely wont be other alliences. Mostly it would be pirates. Why would another allince attack a nutral party like the ISS? Let slee...
- by Serenity Steele - at 2005.06.20 21:03:00
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1995. [ISS] Interstellar Starbase Syndicate recruiting - in Alliance and Corporation Recruitment Center [original thread]
Primarily 'Southern' part of the map according to current negotiations.
- by Serenity Steele - at 2005.06.20 20:56:00
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1996. [ISS] Interstellar Starbase Syndicate recruiting - in Alliance and Corporation Recruitment Center [original thread]
5 Corps In. 10 more in discussion. The sooner we grow, the sooner we all benefit. Join 'ISS Public' if you want to hang-out!
- by Serenity Steele - at 2005.06.20 19:25:00
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1997. Draft Charter for the Interstellar Starbase Syndicate - in Science and Industry [original thread]
The most likely scenario for defence will be pirates. So the defence fleet is building to meet this scenario.
- by Serenity Steele - at 2005.06.20 14:45:00
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1998. Best starting attributes for PVP - in Skill Discussions [original thread]
For Pure PvP with no leadership/command position, you should be able to drop your Charisma to 3, giving you 6 more points in other stats. Play around with the races and professions.
- by Serenity Steele - at 2005.06.20 14:42:00
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1999. Clear Icicle locations - in Science and Industry [original thread]
Edited by: Serenity Steele on 20/06/2005 14:00:58 Khitaled has it. Nice 0.9 system, no NPC Rats. Refine station in-system.
- by Serenity Steele - at 2005.06.20 14:00:00
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2000. FAO: Any alliances that are recruiting - in Alliance and Corporation Recruitment Center [original thread]
Sounds like the kind of alliance you're looking for in one where you have freedom of being your own corp, combined with the game-mechanic benefits of being in an alliance. The Interstellar Starbase Syndicate will enable you to do exactly that.
- by Serenity Steele - at 2005.06.20 13:33:00
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